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Requires:Windmill Valley
Designed by Dani Garcia
Published by Board&Dice
Players
1-4
Play Time
45-90 min
Complexity
N/A
Rating
7.7
Community Snapshot
Designed for 1–4 players and playable in 45–90 min, Windmill Valley: OFPG Helpers delivers a experience that earned a 7.7 on BGG.
How It Plays
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Market
There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Rondel
Actions are arranged in a circle, and your token moves around it — where you stop determines what you can do.
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Three promo cards (marked P09 - P11) that were first made available for the backers of the Kickstarter-campaign of Board&Dice Accessories. They extra helper/contract cards. As helper they give you a bonus when you move the Floodgate marker up.…
Source: BoardGameGeek
Year
2025