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Requires:Zenith
Designed by Grégory Grard, Mathieu Roussel
Published by PlayPunk
Community Snapshot
Categories
A medium-light area control and hand management game. Rated 5.6 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Tug of War
Two sides push a shared marker back and forth — you're in a constant tug for control of the middle ground.
About This Game
Refresh your deck and your tactics with a compact add-on for Zenith. The Secret Agents booster introduces new Agent cards that plug straight into the base game, unlocking fresh lines of play and tighter decision space with minimal rules overhead. Designed for 2–4 players (ages 12+, ~25–35 min), it’s an easy way to diversify strategies and boost replayability between missions to the Senate.
Source: BoardGameGeek
Players
2
Play Time
25-35 min
Complexity
2.0 / 5
Rating
7.9
Year
2025