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Requires:Wonderland's War
Designed by Tim Eisner, Ben Eisner + 1 more
Published by Druid City Games, Choo Choo Games
Players
1-5
Play Time
45-125 min
Complexity
N/A
Rating
6.5
Community Snapshot
Categories
A deck building and area control game. Rated 6.5 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
Rondel
Actions are arranged in a circle, and your token moves around it — where you stop determines what you can do.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The Caterpillar and the White Queen join in the War for Wonderland, introducing all-new content and systems to enhance the Wonderland's War base game. Two New Playable Factions - The Caterpillar and White Queen factions are now playable, each with their own special quirks. The Caterpillar uses his hookah to introduces a tricky new smoke mechanic where you can bewilder your opponents with new tactics in battle.…
Source: BoardGameGeek
Year
2026