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Stopping the Panzers

Stopping the Panzers

Requires:Normandy '44

Designed by Robert Bottos, Mark Simonitch

Published by GMT Games, RBM Studio

Expansion
Table Status Unknown
Magazine: C3i
Players: Wargames with Rules Supporting Only Two Players

Players

1-2

Play Time

Unknown

Complexity

N/A

Rating

0.0

Community Snapshot

~0 min
0.0 on BGG
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

A solid dice rolling game playable in ~0 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Zone of Control

Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.

About This Game

Stopping the Panzers is a scenario for use as a variant for Mark Simonitch’s Normandy ‘44 wargame (GMT). It is based on the book “Stopping the Panzers: the Untold Story of D-Day” by Canadian historian Marc Milner. It is published in C3i magazine #35. The required counters were included in the C3i #37 insert

Source: BoardGameGeek

View on BoardGameGeek

Year

2022