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Designed by Marceline Leiman
Published by Clarkson Potter
Community Snapshot
Designed for 4–8 players and playable in 30–45 min, Wednesday: Friend or Woe delivers a experience that earned a 0.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Communication Limits
You can't just say whatever you want to your teammates — the game limits what you can share, which makes every hint count.
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hidden Roles
Each player has a secret identity that shapes their goals — figuring out who's who is part of the game.
Once-Per-Game Abilities
You have a powerful ability you can use just once — choosing the perfect moment to unleash it is super satisfying.
Traitor Game
Someone at the table is secretly working against the group — trust no one and watch for suspicious moves!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Step into the shadowy halls of Nevermore Academy to save the school from assured destruction in this officially licensed social deduction game for 4–8 players ages 10+, based on the hit show Wednesday. Crackstone’s followers are trying to collect body parts to revive Crackstone himself! But Wednesday and her fellow students are trying to prevent that from happening by successfully investigating suspicious activity.…
Source: BoardGameGeek
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Players
4-8
Play Time
30-45 min
Complexity
N/A
Rating
0.0
Year
2026