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Requires:Conquest & Consequence
Designed by Craig Besinque, Marten Raadsveld
Published by GMT Games
Players
3-6
Play Time
Unknown
Complexity
N/A
Rating
0.0
Year
2025
Community Snapshot
Categories
A solid area control game playable in ~0 min.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
About This Game
Conquest and Tragedy allows players to combine Triumph and Tragedy (T&T) and Conquest and Consequence (CnC) to play out the events of 1936-45 on a worldwide basis using the popular T&T system. Three partnerships oppose each other, and only one of them will win. Each partnership has one faction in the European Theater (ETO) and one in the Pacific Theatre (PTO).…
Source: BoardGameGeek