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Conquest & Tragedy

Conquest & Tragedy

Requires:Conquest & Consequence

Designed by Craig Besinque, Marten Raadsveld

Published by GMT Games

Expansion
Table Status Unknown
Admin: Upcoming Releases

Players

3-6

Play Time

Unknown

Complexity

N/A

Rating

0.0

Year

2025

Community Snapshot

~0 min
0.0 on BGG

Categories

Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

A solid area control game playable in ~0 min.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Movement Points

You get a set number of movement points to spend on moving your pieces — plan your path carefully.

Tech Trees / Tech Tracks

You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.

About This Game

Conquest and Tragedy allows players to combine Triumph and Tragedy (T&T) and Conquest and Consequence (CnC) to play out the events of 1936-45 on a worldwide basis using the popular T&T system. Three partnerships oppose each other, and only one of them will win. Each partnership has one faction in the European Theater (ETO) and one in the Pacific Theatre (PTO).…

Source: BoardGameGeek

View on BoardGameGeek