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Stonespine Architects: Invasion

Stonespine Architects: Invasion

Requires:Stonespine Architects

Designed by Jordy Adan

Published by Thunderworks Games

Expansion
Table Status Unknown
Admin: Upcoming Releases
Components: Meeples (Monster)

Players

1-5

Play Time

60-120 min

Complexity

N/A

Rating

9.2

Community Snapshot

60–120 min
9.2 on BGG (2)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.

Designed for 1–5 players and playable in 60–120 min, Stonespine Architects: Invasion delivers a experience that earned a 9.2 on BGG.

How It Plays

Connections

Building links between elements on the board rewards you — the more connected things are, the better.

Contracts

You fulfill specific orders or contracts for rewards — choosing which ones to pursue is a big decision.

End Game Bonuses

Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Pattern Building

You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

You demonstrated your talent as a master of the ancient minotaur art of dungeon-crafting. Master Hortgully now tasks you with defending your dungeon and training a dangerous boss monster. Defeat the invading heroes, level up your monster, and prove your skill as a Master Architect.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2027

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

Tech Trees / Tech Tracks

You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.