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Deadwake: Miniatures Rules

Deadwake: Miniatures Rules

Designed by Jon Compton

Published by One Small Step

Table Status Unknown
Misc: Wargame Vault
Theme: Post-Apocalyptic

Players

2-4

Play Time

Unknown

Complexity

N/A

Rating

10.0

Year

2026

Community Snapshot

~0 min
10.0 on BGG (1)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid dice rolling game playable in ~0 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Scenario / Mission / Campaign Game

You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.

About This Game

Most skirmish games are about firepower. Deadwake is about firepower and the slow collapse of your operatives' minds under the weight of everything the battlefield is doing to them. The Deadwake Miniatures Combat Rules is a complete, standalone skirmish wargame set in the post-apocalyptic science fiction universe of Deadwake: 96 pages of fully developed tactical rules, three faction rosters built around radically different combat philosophies, nine ready-to-run scenarios, a complete campaign system, and a force-building framework, all built around one core truth: the operative who loses their nerve first loses the battle.…

Source: BoardGameGeek

View on BoardGameGeek

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