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Micro Hero: Achilles

Micro Hero: Achilles

Designed by Léandre Proust

Published by Grammes Edition

Table Status Unknown
Admin: Upcoming Releases
Crowdfunding: Kickstarter

Players

1-2

Play Time

60 min

Complexity

N/A

Rating

N/A

Year

2026

Community Snapshot

~60 min

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Mythology
Draws from ancient myths and legends — gods, heroes, and epic tales.
Sports
Simulate sports — from football and basketball to niche athletic competitions.

Designed for 1–2 players and playable in ~60 min, Micro Hero: Achilles delivers a experience.

How It Plays

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Move Through Deck

You work your way through a deck of cards over the course of the game — what comes up next always matters.

Multi-Use Cards

Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.

Pattern Building

You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.

Resource to Move

You spend resources to move your pieces — managing what you have is just as important as where you go.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

In Micro Hero: Achilles, the legendary Greek hero is no longer a warrior, but a demanding coach training an Olympic team. With your entire deck held in your hand, you develop your athletes, organize their progression, and optimize their positioning to build the most efficient training cycle possible. The game is played over four Training cycles.…

Source: BoardGameGeek

View on BoardGameGeek

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