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No Angels Came: The Battle of Dai Do, May-April 1968

No Angels Came: The Battle of Dai Do, May-April 1968

Designed by Paul Rohrbaugh

Published by High Flying Dice Games

Table Status Unknown
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Players

1-2

Play Time

180-240 min

Complexity

N/A

Rating

9.0

Year

2026

Community Snapshot

180–240 min
9.0 on BGG (1)

Categories

Vietnam War
Set during the Vietnam War (1955–1975) — jungle warfare, counterinsurgency, and Cold War politics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

No Angels Came: The Battle of Dai Do, May-April 1968 is a compelling game, playable in 180–240 min.

How It Plays

Card Play Conflict Resolution

Conflicts are resolved by playing cards instead of rolling dice — it puts the outcome more in your hands.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Following the Tet Offensive, the forces of the South Vietnamese Communist’s NLF (National Liberation Front) were devastated. However, the war’s momentum had clearly shifted in favor of the Communists, and the military leaders in Hanoi strongly believed that maintaining the battlefield pressure against the US and ARVN forces was needed now more than ever. One of the first areas to feel the effects of the continued Communist offensive effort was in I Corps, just south of the Demilitarized Zone (DMZ) that separated North and South Vietnam.…

Source: BoardGameGeek

View on BoardGameGeek

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