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Requires:Nemo's War
Designed by Chris Taylor (I)
Published by Victory Point Games
Players
1
Play Time
45 min
Complexity
2.2 / 5
Rating
7.4
Year
2009
Community Snapshot
Categories
Designed for 1 players and playable in ~45 min, Nemo's War: Expansion Kit delivers a medium-light experience that earned a 5.5 on BGG.
How It Plays
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
About This Game
The expansion kit for Nemo's War includes a dozen cards with more adventures from the Jules Verne novel and alternate endings to the game/story (including "Return to Mysterious Island," "Another Thousand Leagues" and "Bottom of the Sea"). In addition to new rules for using the Treasure Fleet and Cannon tokens included in the base game, six more deadly ship counters are included (armored frigates and battleships), plus rules for using them all and a "historical game" scenario.
Source: BoardGameGeek