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Nemo's War: Expansion Kit
Game Night Pick

Nemo's War: Expansion Kit

Requires:Nemo's War

Designed by Chris Taylor (I)

Published by Victory Point Games

Expansion
Casual Flow: 15 Min Teach
Authors: Jules Verne
Books: 20,000 Leagues Under the Sea

Players

1

Play Time

45 min

Complexity

2.2 / 5

Rating

7.4

Year

2009

Community Snapshot

Medium-Light complexity
~45 min
7.4 on BGG (62)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Novel-based
Based on or inspired by a book or literary work.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 1 players and playable in ~45 min, Nemo's War: Expansion Kit delivers a medium-light experience that earned a 5.5 on BGG.

How It Plays

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

About This Game

The expansion kit for Nemo's War includes a dozen cards with more adventures from the Jules Verne novel and alternate endings to the game/story (including "Return to Mysterious Island," "Another Thousand Leagues" and "Bottom of the Sea"). In addition to new rules for using the Treasure Fleet and Cannon tokens included in the base game, six more deadly ship counters are included (armored frigates and battleships), plus rules for using them all and a "historical game" scenario.

Source: BoardGameGeek

View on BoardGameGeek