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Classic BattleTech: Jihad Conspiracies – Interstellar Players 2

Classic BattleTech: Jihad Conspiracies – Interstellar Players 2

Requires:BattleTech: A Game of Armored Combat

Designed by Herbert A. Beas II, Jason Hardy + 6 more

Published by Catalyst Game Labs

Expansion
Table Status Unknown
Game: BattleTech

Players

2-8

Play Time

120 min

Complexity

N/A

Rating

7.9

Community Snapshot

~120 min
7.9 on BGG (6)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2008, Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 has captivated fans of variable powers with its design.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2008