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Federation Commander: Hydran Attack
Strategist Pick

Federation Commander: Hydran Attack

Requires:Federation Commander: Klingon Border

Designed by Stephen V. Cole

Published by Amarillo Design Bureau, Inc.

Expansion
Moderate Depth: 30 Min Teach
Game: Federation Commander
Setting: Star Fleet Universe

Players

2-8

Play Time

60 min

Complexity

3.3 / 5

Rating

8.3

Year

2009

Community Snapshot

Medium complexity
~60 min
8.3 on BGG (26)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium dice rolling game playable in ~60 min, rated 8.3 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

More ships for the: Hydrans: Ranger, Lancer, Hunter, Buffalo Hunter, Rhino Hunter, Pegasus Crusier, Tartar, Iroquois Lyrans: Light Cruiser, Battlecruiser, and others: Klingon F5W, Kzinti FFK Includes eight scenarios, one of them is the Energy Monster Also included rules for new terrain (nebula, black hole, pulsar). Includes 40 large counters for FCHA, 40 more large counters for the ships in Booster Packs 91-95, and 140 half-inch counters for both!

Source: BoardGameGeek

View on BoardGameGeek