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Hammer's Anvils

Hammer's Anvils

Requires:The Hammer's Slammers Handbook

Designed by John Treadaway

Published by Miniatures Wargames Pireme Publishing Ltd.

Expansion
Table Status Unknown

Players

2-4

Play Time

60 min

Complexity

N/A

Rating

7.0

Community Snapshot

~60 min
7.0 on BGG (2)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Novel-based
Based on or inspired by a book or literary work.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–4 players and playable in ~60 min, Hammer's Anvils delivers a experience that earned a 7.0 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

About This Game

From the Web site: The second volume in the Hammer's Slammers game system is here! Hammer's Anvils contains rule enhancements to the basic system in Handbook 1, and optional rules like: Separate Detachments (for multi-detachment forces); The Whites of Their Eyes (range bands); The Big Guns (on- and off-table artillery); Mounting Chaos (loss of TU's and what it does to leadership); Overkill (why big guns do more damage); Courage Under Fire (varying suppression on infantry, based on quality); and A Leader of Men (using leadership to remove suppression). Included are rules for: Mortars and MLRS systems, mines and countermeasures, spotting with snipers, top and bottom vehicle defensive arcs, and what happens if an APC "brews up," plus enhanced weapon charts, Tactical Unit Points Costs, and examples of platoon sized detachments.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2009