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Requires:The Hammer's Slammers Handbook
Designed by John Treadaway
Published by Miniatures Wargames Pireme Publishing Ltd.
Players
2-4
Play Time
60 min
Complexity
N/A
Rating
7.0
Community Snapshot
Categories
Designed for 2–4 players and playable in ~60 min, Hammer's Anvils delivers a experience that earned a 7.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
About This Game
From the Web site: The second volume in the Hammer's Slammers game system is here! Hammer's Anvils contains rule enhancements to the basic system in Handbook 1, and optional rules like: Separate Detachments (for multi-detachment forces); The Whites of Their Eyes (range bands); The Big Guns (on- and off-table artillery); Mounting Chaos (loss of TU's and what it does to leadership); Overkill (why big guns do more damage); Courage Under Fire (varying suppression on infantry, based on quality); and A Leader of Men (using leadership to remove suppression). Included are rules for: Mortars and MLRS systems, mines and countermeasures, spotting with snipers, top and bottom vehicle defensive arcs, and what happens if an APC "brews up," plus enhanced weapon charts, Tactical Unit Points Costs, and examples of platoon sized detachments.…
Source: BoardGameGeek
Year
2009