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Empires in America: Expansion Kit
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Empires in America: Expansion Kit

Requires:Empires in America: The French and Indian War

Designed by Joseph Miranda

Published by Victory Point Games

Expansion
Casual Flow: 15 Min Teach
Series: States of Siege

Players

1

Play Time

Unknown

Complexity

1.7 / 5

Rating

7.1

Year

2009

Community Snapshot

Medium-Light complexity
~0 min
7.1 on BGG (42)

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium-light dice rolling game playable in ~0 min, rated 5.5 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Solo / Solitaire Game

You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.

About This Game

From the web site: The Empires in America Expansion Kit includes the latest errata and plenty of new Optional Rules for the struggle for a continent in North America. Among its 24 additional cards are two additional French and two additional British Leaders, and plenty of new Action, Provincials, British and World Event cards to make the game's narrative much more compelling. Optional Rules include: Fortress Garrisons, Leader Morale, Governing, and The Royal Navy.…

Source: BoardGameGeek

View on BoardGameGeek