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Designed by Ken Burnside, Eric Finley + 1 more
Published by Ad Astra Games
Players
2-8
Play Time
240 min
Complexity
4.1 / 5
Rating
7.3
Year
2004
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How It Plays
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Resource to Move
You spend resources to move your pieces — managing what you have is just as important as where you go.
About This Game
Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are.…
Source: BoardGameGeek
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