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Attack Vector: Tactical
Head-to-Head Duel

Attack Vector: Tactical

Designed by Ken Burnside, Eric Finley + 1 more

Published by Ad Astra Games

Deep Strategy: 45+ Min Teach

Players

2-8

Play Time

240 min

Complexity

4.1 / 5

Rating

7.3

Year

2004

Community Snapshot

Best with 2
Heavy complexity
~240 min
7.3 on BGG (181)
Text-heavy

Language Editions

English

Categories

Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Resource to Move

You spend resources to move your pieces — managing what you have is just as important as where you go.

About This Game

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are.…

Source: BoardGameGeek

View on BoardGameGeek

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Collections

Featured In

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