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Forces of Warmachine: Cygnar
Strategist Pick

Forces of Warmachine: Cygnar

Requires:Warmachine

Designed by Jason Soles, Matt Wilson (I)

Published by Privateer Press, Ulisses Spiele

Expansion
Moderate Depth: 30 Min Teach
Game: Iron Kingdoms

Players

2-4

Play Time

60 min

Complexity

3.0 / 5

Rating

8.0

Year

2010

Community Snapshot

Medium complexity
~60 min
8.0 on BGG (46)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–4 players and playable in ~60 min, Forces of Warmachine: Cygnar delivers a medium experience that earned a 5.5 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Publisher Blurb / Back of book Courage and Honor Known as the Jewel of the Iron Kingdoms, the great nation of Cygnar is beset by enemies on all sides. Against these threats stands the elite army of the Cygnus, including battle-hardened trenchers, deadly long gunners, and the legendary Storm Knights, warriors whose weapons bristle with lightning. Take up the fight for the Cygnus with Forces of WARMACHINE: Cygnar, featuring: Complete faction rules and profiles for using all current Cygnar models in WARMACHINE Mk II.…

Source: BoardGameGeek

View on BoardGameGeek