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Requires:Small World
Designed by Philippe Keyaerts, Laurent Verrier
Published by Days of Wonder, Edge Entertainment + 1 more
Community Snapshot
Categories
Since 2010, Small World: Tales and Legends has captivated fans of area control and dice rolling with its medium-light complexity design.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult, or even have a chance to seduce the White Queen? . Tales & Legends introduces 54 new Event cards that change the storyline of each turn during the game.…
Source: BoardGameGeek
Players
2-5
Play Time
40-80 min
Complexity
2.2 / 5
Rating
7.2
Year
2010