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Illuminati: Mutual Assured Distraction
Strategy Social

Illuminati: Mutual Assured Distraction

Requires:Illuminati

Designed by Steve Jackson (I)

Published by Steve Jackson Games

Expansion
Moderate Depth: 30 Min Teach
Game: Illuminati

Players

2-8

Play Time

180 min

Complexity

2.7 / 5

Rating

7.1

Year

2010

Community Snapshot

Medium complexity
~180 min
7.1 on BGG (97)
Text-heavy

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Expansion for Base-game
This is an expansion — requires the base game to play.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

Rated 5.6 by the community, Illuminati: Mutual Assured Distraction brings tile placement to 2–8 players in about ~180 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

From the publisher's website: It's getting easier to find the conspiracies all around us. Just look at the news. Illuminati: Mutual Assured Distraction is about today's headlines.…

Source: BoardGameGeek

View on BoardGameGeek