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Designed by Christophe Boelinger
Published by Ludically, Z-Man Games
Players
2-4
Community Snapshot
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Auction: Sealed Bid
Everyone secretly writes down their bid and reveals at the same time — it's a delicious guessing game about what others will pay.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster. 12 highly detailed miniatures represent the two factions: NORAD: military in thinking and origins. Scientists and engineers add to their strength.…
Source: BoardGameGeek
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Play Time
180 min
Complexity
3.9 / 5
Rating
7.6
Year
2010
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Square Grid
The board uses a grid of squares for movement — clear, familiar, and great for tactical play.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.