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Designed by Courtney F. Allen
Published by The Avalon Hill Game Co
Players
1-2
Play Time
360 min
Complexity
3.1 / 5
Rating
7.1
Year
1987
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How It Plays
Area-Impulse
Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
About This Game
Thunder at Cassino is a mid-complexity wargame on the Third Battle of Monte Cassino during the Second World War. The game uses the area-impulse system first used in Storm over Arnhem, and to be used subsequently in Turning Point: Stalingrad and Breakout: Normandy. The game depicts the battle from 15 Mar 1944 to 23 Mar 1944.…
Source: BoardGameGeek
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