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Designed by Michael S. Dobson, Scott Haring + 1 more
Published by Tactical Studies Rules (TSR)
Players
2-6
Play Time
60 min
Complexity
1.8 / 5
Rating
5.4
Year
1988
Community Snapshot
Language Editions
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Roll / Spin and Move
Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
In the Dragonlance Boardgame, each player commands an army of dragons in search of the fabled Dragonlance. The first player to snatch the Dragonlance from the top of the central tower and successfully deliver it back home wins! But be careful!…
Source: BoardGameGeek
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