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Silent War: IJN – Imperial Japanese Navy
Game Night Pick

Silent War: IJN – Imperial Japanese Navy

Requires:Silent War

Designed by Brien J. Miller

Published by Compass Games

Expansion
Moderate Depth: 30 Min Teach
Continents: Asia

Community Snapshot

Medium complexity
~120 min
7.6 on BGG (102)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Designed for 1 players and playable in ~120 min, Silent War: IJN – Imperial Japanese Navy delivers a medium experience that earned a 5.6 on BGG.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Secret Unit Deployment

You place your units face-down so opponents don't know what you've got — the reveal is always exciting.

About This Game

(from Compass Games website:) Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to SILENT WAR such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, STEEL WOLVES.…

Source: BoardGameGeek

View on BoardGameGeek
Country: Japan

Players

1

Play Time

120 min

Complexity

2.7 / 5

Rating

7.6

Year

2010