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Requires:Dune
Published by DTI (Diverse Talents, Incorporated)
Players
2-6
Play Time
240 min
Complexity
N/A
Rating
6.4
Community Snapshot
Categories
A area control and variable powers game. Rated 6.4 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
A set of 8 new Dune Treachery cards printed on 1 sheet of cardstock with 2 pages of accompanying rules. These names and effects have precedent in the books or movie, primarily the books. The cards are: Weather Scanner, Smuggler, Troop Carrier, Dust Chasm, Juice of Sapho, Imperial Conditioning, Break Imperial Conditioning, Weirding Way.…
Source: BoardGameGeek
Year
1986