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Summoner Wars: Sairook
Family Night Choice

Summoner Wars: Sairook

Requires:Summoner Wars

Designed by Colby Dauch

Published by Cube Factory of Ideas, Filosofia Éditions + 2 more

Expansion
Moderate Depth: 30 Min Teach
Game: Summoner Wars

Community Snapshot

Medium complexity
~30 min
7.6 on BGG (266)
Some text

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.

Designed for 2–4 players and playable in ~30 min, Summoner Wars: Sairook delivers a medium experience that earned a 5.7 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Promotional card included with orders from Plaid Hat Games for a limited time period. Sairook is a Champion of the Mercenaries, his special ability reads: Shadow Summon If Sairook is on the battlefield at the end of your turn, you may choose to remove all wound markers from Sairook and place him back in your hand.

Source: BoardGameGeek

View on BoardGameGeek

Players

2-4

Play Time

30 min

Complexity

2.6 / 5

Rating

7.6

Year

2010