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Requires:Netrunner
Designed by Richard Garfield
Published by Wizards of the Coast
Community Snapshot
Categories
Since 1996, Netrunner: Proteus has captivated fans of dice rolling with its heavy complexity design.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
About This Game
1, was released 5 months after the initial release of Netrunner. It added a few interesting mechanics to diversify game play: Runners and some Black Ops could now cause the Corp to accumulate so-called "Bad Publicity" counters. These counters worked like agenda points in that they could not be removed once you had one - but unlike agenda points, having 7 of them would cause the Corp to lose the game.…
Source: BoardGameGeek
Players
2
Play Time
45 min
Complexity
3.7 / 5
Rating
8.3
Year
1996