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Requires:Neuroshima Hex
Designed by Michał Oracz, Stephen Pole
Published by Portal Games, Z-Man Games
Community Snapshot
Categories
Since 2007, Neuroshima Hex! 3.0: Mercenaries from Alabama has captivated fans of tile placement and hand management with its medium-light complexity design.
How It Plays
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Rare expansion, can be found in some of the original Neuro Hex boxes. Gives you 4 chips (one for army) and an small information in instruction manual. You can choose which is going to which army, but i realized it by simply looking at them.…
Source: BoardGameGeek
Players
2-4
Play Time
40 min
Complexity
2.2 / 5
Rating
6.8
Year
2007