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Captain's Log #10
Strategist Pick

Captain's Log #10

Requires:Federation & Empire

Designed by Ken Burnside, Mark Costello (I) + 4 more

Published by Amarillo Design Bureau, Inc., Task Force Games

Expansion
Deep Strategy: 45+ Min Teach
Game: Star Fleet Battles
Magazine: Captain's Log

Players

2-0

Play Time

Unknown

Complexity

4.0 / 5

Rating

7.8

Year

1992

Community Snapshot

Heavy complexity
~0 min
7.8 on BGG (11)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Movies / TV / Radio theme
Based on or inspired by movies, TV shows, or other media.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–0 players and playable in ~0 min, Captain's Log #10 delivers a heavy experience that earned a 7.8 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

Excerpted from the back of the book Special Tactics Issue Featured Scenarios: The Orions engage in a tractor pull over an alien derelict. The scout Crockett duels with a Romulan Frigate. Romulan fighters attack a Gorn squadron.…

Source: BoardGameGeek

View on BoardGameGeek