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Guildes

Guildes

Designed by Cyrille Daujean

Published by MultiSim

Table Status Unknown

Players

2-6

Play Time

60 min

Complexity

N/A

Rating

6.2

Year

1996

Community Snapshot

~60 min
6.2 on BGG (6)

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Collectible Components
Includes collectible or customizable components like cards or miniatures.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.

A variable phase order game. Rated 0.0 on BGG.

How It Plays

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

200 years ago, the world of Cosmo was shocked by the appearance of a gigantic continent off Shores, south of the Ocean Sea. The Shores native embarked on the conquest of this continent to exploit its resources, including the "Loom", and trace routes of exploration. To this end they created guilds, companies specialized in adventurous war, politics, knowledge and "loom", led by the Guild Masters .…

Source: BoardGameGeek

View on BoardGameGeek

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Collections

Featured In

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