BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Munchkin Zombies 2: Armed and Dangerous
Party Essential

Munchkin Zombies 2: Armed and Dangerous

Requires:Munchkin Zombies

Designed by Steve Jackson (I)

Published by ADC Blackfire Entertainment, Black Monk + 5 more

Expansion
Casual Flow: 15 Min Teach
Creatures: Zombies
Game: Munchkin

Players

3-6

Play Time

90 min

Complexity

1.9 / 5

Rating

6.8

Year

2011

Community Snapshot

Medium-Light complexity
~90 min
6.8 on BGG (495)
Text-heavy

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.
Zombies
Survive the undead — scavenge, fight, and outlast the zombie apocalypse.

Since 2011, Munchkin Zombies 2: Armed and Dangerous has captivated fans of dice rolling and hand management with its medium-light complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Munchkin Zombies 2: Armed and Dangerous, a 112-card expansion for Munchkin Zombies, has a new Mojo (Patchwork Zombie) and a new Power (Hungry). It comes with the standard set of curses, monster enhancers, Go Up a Level cards, etc. New monsters include the Congresscritter, Librarian, and Zombie Gamer.…

Source: BoardGameGeek

View on BoardGameGeek