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Risk 2210 A.D.: Majors Promo Cards

Risk 2210 A.D.: Majors Promo Cards

Requires:
Risk 2210 A.D.

Published by Avalon Hill

Expansion
Table Status Unknown

Players

2-5

Play Time

240 min

Complexity

N/A

Rating

7.4

Year

2001

Community Snapshot

~240 min
7.4 on BGG (14)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid area control game playable in ~240 min, rated 7.4 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

The Majors Promo Cards are a set of promotional cards that were given away at GenCon 2001 to promote Risk 2210 A.D. The cards are powerful (but expensive to activate) command cards to supplement each commander's card deck. The art on the cards pays tribute to several people involved with the creation of Risk 2210 A.D. Five cards are included: Major Power (Diplomat Command Card) Major Flöwerz (Land Command Card) Major Death (Naval Command Card) Major Pain (Nuclear Command Card) Major Destruction (Space Command Card)

Source: BoardGameGeek

View on BoardGameGeek