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Warmachine Prime

Warmachine Prime

Requires:Warmachine

Designed by Steven Benton, J. Michael Kilmartin + 3 more

Published by Privateer Press, Edge Entertainment

Expansion
Table Status Unknown
Game: Iron Kingdoms

Players

2-4

Play Time

60 min

Complexity

N/A

Rating

7.8

Year

2002

Community Snapshot

~60 min
7.8 on BGG (20)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2002, Warmachine Prime has captivated fans of dice rolling and variable powers with its design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Description from the back of the book WARMACHINE: PRIME(tm) takes you beyond the Battle Box and thrusts you into full blown conflict! Within, you'll find an extensive history of the Iron Kingdoms, background on all of the WARMACHINE factions, and complete army rosters with dozens of of characters, units, and warjacks, so you can build the army you desire. Assemble tactical forces to skirmish in tight quarters, or grow your force and wage war on an apocalyptic scale!…

Source: BoardGameGeek

View on BoardGameGeek