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Hold the Line: Highland Charge
Family Night Choice

Hold the Line: Highland Charge

Requires:Hold the Line

Designed by Sean Chick

Published by Worthington Games

Expansion
Casual Flow: 15 Min Teach
Country: Scotland

Community Snapshot

Medium-Light complexity
~90 min
7.4 on BGG (37)
Some text

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2013, Hold the Line: Highland Charge has captivated fans of dice rolling with its medium-light complexity design.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

About This Game

HOLD THE LINE now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in HIGHLAND CHARGE. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are four battles from the fearsome contest: Sheriffmuir, Prestonpans, Falkirk, and Culloden.…

Source: BoardGameGeek

View on BoardGameGeek
History: Age of Kings

Players

1-2

Play Time

90 min

Complexity

2.2 / 5

Rating

7.4

Year

2013