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Requires:Hold the Line
Designed by Sean Chick
Published by Worthington Games
Community Snapshot
Categories
Since 2013, Hold the Line: Highland Charge has captivated fans of dice rolling with its medium-light complexity design.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
About This Game
HOLD THE LINE now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in HIGHLAND CHARGE. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are four battles from the fearsome contest: Sheriffmuir, Prestonpans, Falkirk, and Culloden.…
Source: BoardGameGeek
Players
1-2
Play Time
90 min
Complexity
2.2 / 5
Rating
7.4
Year
2013