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Designed by Matt Burchfield, Grant Wylie + 1 more
Published by Worthington Games
Players
2
Community Snapshot
Language Editions
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth. The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery.…
Source: BoardGameGeek
Expansions & Related
3 Expansions
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Play Time
60 min
Complexity
1.8 / 5
Rating
7.3
Year
2008