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Requires:'65: Squad-Level Combat in the Jungles of Vietnam
Designed by Mark H. Walker
Published by Flying Pig Games
Players
2-3
Play Time
45-180 min
Complexity
3.5 / 5
Rating
7.9
Year
2016
Community Snapshot
Categories
Designed for 2–3 players and playable in 45–180 min, '65: USMC/Anzac delivers a medium experience that earned a 7.9 on BGG.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
5” x 11”) of United States Marines and ANZAC counters (Two sheets), including rifle squads, heroes, and armored fighting vehicles, such as the Ontos, Centurion, and eight scenarios featuring them (Four each Marines and ANZACs). The most potent squads in the game, the Marines bring devastating firepower, and heroes with iron discipline to the gaming table. The forces from Australia and New Zealand played a significant role in Vietnam.…
Source: BoardGameGeek