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Divine Right: Ambassador Personality Cards and Siege Train Counters

Divine Right: Ambassador Personality Cards and Siege Train Counters

Requires:Divine Right

Designed by Jon Freeman

Published by Tactical Studies Rules (TSR)

Expansion
Table Status Unknown
Theme: Medieval Fantasy

Players

2-6

Play Time

Unknown

Complexity

N/A

Rating

8.6

Year

1980

Community Snapshot

~0 min
8.6 on BGG (5)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 1980, Divine Right: Ambassador Personality Cards and Siege Train Counters has captivated fans of dice rolling with its design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980). The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right. Each player receives an ambassador personality card at the start of the game.…

Source: BoardGameGeek

View on BoardGameGeek