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Divine Right
Strategist Pick

Divine Right

Designed by Barry Beadman, Glenn Rahman + 1 more

Published by Tactical Studies Rules (TSR), Pungo Games + 2 more

Moderate Depth: 30 Min Teach

Players

2-6

Play Time

360 min

Complexity

3.2 / 5

Rating

7.2

Year

1979

Community Snapshot

Best with 4–5
Medium complexity
~360 min
7.2 on BGG (698)
Some text

Language Editions

English

Categories

Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Political
Navigate politics — elections, legislation, influence, and power struggles.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Events

Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Movement Points

You get a set number of movement points to spend on moving your pieces — plan your path carefully.

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Zone of Control

Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.

About This Game

Divine Right combines combat, diplomacy, and role-playing into fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry.…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

3 Expansions

Divine Right: Scarlet Empire

Divine Right: Scarlet Empire

0
Divine Right: Ambassador Personality Cards and Siege Train Counters

Divine Right: Ambassador Personality Cards and Siege Train Counters

1980

Divine Right X: The Omega Expansion

Divine Right X: The Omega Expansion

2026

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Collections

Featured In

♟️Medium board games for 2 players♟️Medium board games for 3 players♟️Medium board games for 4 players♟️Medium board games for 5 players♟️Medium board games for 6 players