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World at War: Eisenbach Gap
Head-to-Head Duel

World at War: Eisenbach Gap

Designed by Jim Snyder, Mark H. Walker

Published by Lock 'n Load Publishing, LLC.

Moderate Depth: 30 Min Teach

Players

2

Play Time

90 min

Complexity

2.6 / 5

Rating

7.4

Year

2007

Community Snapshot

Best with 2
Medium complexity
~90 min
7.4 on BGG (657)
Some text

Language Editions

English

Categories

Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

About This Game

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H.…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

Expansion

World at War: Battles within Battles

World at War: Battles within Battles

2009

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Featured In

♟️Medium board games for 2 players⏱️Board games under 90 minutes⏱️Board games under 120 minutes