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World at War: Battles within Battles
Family Night Choice

World at War: Battles within Battles

Requires:World at War: Eisenbach Gap

Designed by Mark H. Walker

Published by Lock 'n Load Publishing, LLC.

Expansion
Casual Flow: 15 Min Teach
Players: Two-Player Only Games
Series: World at War (Lock 'n Load Publishing)

Players

2

Play Time

90 min

Complexity

2.1 / 5

Rating

7.5

Year

2009

Community Snapshot

Medium-Light complexity
~90 min
7.5 on BGG (44)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2009, World at War: Battles within Battles has captivated fans of dice rolling with its medium-light complexity design.

How It Plays

Chit-Pull System

Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

Scenario / Mission / Campaign Game

You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.

About This Game

(from LnL website:) The first downloadable expansion in the World at War system. For those new to World at War, the game simulates, on a platoon-level. 5” x 11” map, a few new rules, a handful of new counters, and also utilizes the counters and maps from Eisenbach Gap and Blood and Bridges.…

Source: BoardGameGeek

View on BoardGameGeek