%2Fpic499370.jpg)
%2Fpic499370.jpg)
Requires:World at War: Eisenbach Gap
Designed by Mark H. Walker
Published by Lock 'n Load Publishing, LLC.
Players
2
Play Time
90 min
Complexity
2.1 / 5
Rating
7.5
Year
2009
Community Snapshot
Categories
Since 2009, World at War: Battles within Battles has captivated fans of dice rolling with its medium-light complexity design.
How It Plays
Chit-Pull System
Tokens are drawn randomly from a pool to determine who acts next — it adds suspense to every round.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
(from LnL website:) The first downloadable expansion in the World at War system. For those new to World at War, the game simulates, on a platoon-level. 5” x 11” map, a few new rules, a handful of new counters, and also utilizes the counters and maps from Eisenbach Gap and Blood and Bridges.…
Source: BoardGameGeek