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Flying Colors: Ship of the Line
Strategist Pick

Flying Colors: Ship of the Line

Requires:Blue Cross, White Ensign

Designed by Mike Nagel

Published by GMT Games

Expansion
Moderate Depth: 30 Min Teach
Game: Flying Colors (GMT)
Players: Two-Player Only Games

Players

2

Play Time

240 min

Complexity

3.3 / 5

Rating

7.7

Year

2009

Community Snapshot

Medium complexity
~240 min
7.7 on BGG (134)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
American Revolutionary War
Set during the American Revolution (1775–1783) — independence, strategy, and colonial warfare.
Napoleonic
Set during the Napoleonic era (1799–1815) — grand battles, European campaigns, and empire.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2009, Flying Colors: Ship of the Line has captivated fans of dice rolling with its medium complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Ship of the Line is the first expansion to Flying Colors. It primarily (although not exclusively) covers major fleet actions during the period of the American Revolution. The expansion includes sixteen total scenarios and adds over 100 new, individually named and rated ships as well as over 30 new commanders.…

Source: BoardGameGeek

View on BoardGameGeek