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Blue Cross, White Ensign
Head-to-Head Duel

Blue Cross, White Ensign

Designed by Mike Nagel

Published by GMT Games

Deep Strategy: 45+ Min Teach

Players

1-4

Play Time

240-360 min

Complexity

3.5 / 5

Rating

7.6

Year

2014

Community Snapshot

Best with 2
Heavy complexity
240–360 min
7.6 on BGG (159)
Some text

Language Editions

English

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Napoleonic
Set during the Napoleonic era (1799–1815) — grand battles, European campaigns, and empire.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807. Like its predecessors, this volume is completely independent of -- but fully compatible with -- the other volumes in the series.…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

2 Expansions

Flying Colors: Ship of the Line

Flying Colors: Ship of the Line

2009

Flying Colors: Beat to Quarters, Vol III

Flying Colors: Beat to Quarters, Vol III

2022

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⚙️Medium-heavy board games for 2 players⚙️Medium-heavy board games for 3 players⚙️Medium-heavy board games for 4 players