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Desert War
Strategist Pick

Desert War

Requires:Up Front

Designed by Don Hawthorne, Neal Schlaffer

Published by The Avalon Hill Game Co, Wizards of the Coast

Expansion
Moderate Depth: 30 Min Teach
Country: France
Country: Italy

Players

2

Play Time

60 min

Complexity

3.4 / 5

Rating

7.9

Year

1989

Community Snapshot

Medium complexity
~60 min
7.9 on BGG (273)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Since 1989, Desert War has captivated fans of hand management with its medium complexity design.

How It Plays

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Relative Movement

Your movement depends on where other pieces are — everything's connected and shifting together.

About This Game

Desert War is an expansion variant to Up Front. Some of the scenarios and nationalities alluded to herein are found only in the latter. Just as Banzai provided a new environment and more nationalities for Up Front players, Desert War provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits.

Source: BoardGameGeek

View on BoardGameGeek