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Requires:Up Front
Designed by Don Hawthorne, Neal Schlaffer
Published by The Avalon Hill Game Co, Wizards of the Coast
Players
2
Play Time
60 min
Complexity
3.4 / 5
Rating
7.9
Year
1989
Community Snapshot
Categories
Since 1989, Desert War has captivated fans of hand management with its medium complexity design.
How It Plays
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Relative Movement
Your movement depends on where other pieces are — everything's connected and shifting together.
About This Game
Desert War is an expansion variant to Up Front. Some of the scenarios and nationalities alluded to herein are found only in the latter. Just as Banzai provided a new environment and more nationalities for Up Front players, Desert War provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits.
Source: BoardGameGeek