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Designed by Courtney F. Allen
Published by The Avalon Hill Game Co, Hobby Japan + 2 more
Players
2
Play Time
60 min
Complexity
3.4 / 5
Rating
7.9
Year
1983
Community Snapshot
Categories
How It Plays
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Relative Movement
Your movement depends on where other pieces are — everything's connected and shifting together.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Only once in a great while does a game dare to be truly different and abandon old concepts while striking out to chart virgin territory in game design. Rarer still are the instances in which these games succeed in presenting a simulation of unparalleled realism in an easily comprehended and playable format. In UP FRONT, we have just such a game.…
Source: BoardGameGeek
Expansions & Related
8 Expansions
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