BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Flying Colors: Beat to Quarters, Vol III

Flying Colors: Beat to Quarters, Vol III

Requires:Blue Cross, White Ensign

Designed by Mike Nagel

Published by Relative Range

Expansion
Table Status Unknown
Game: Flying Colors (GMT)
History: Napoleonic Wars

Players

0

Play Time

Unknown

Complexity

N/A

Rating

7.0

Year

2022

Community Snapshot

~0 min
7.0 on BGG (1)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Napoleonic
Set during the Napoleonic era (1799–1815) — grand battles, European campaigns, and empire.
Print & Play
Download and print at home — accessible DIY gaming.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid hand management game playable in ~0 min, rated 7.0 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets and a handy pencil to keep track of things on paper.…

Source: BoardGameGeek

View on BoardGameGeek