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Hold the Line: French and Indian War Expansion Set
Family Night Choice

Hold the Line: French and Indian War Expansion Set

Requires:Hold the Line

Designed by Matt Burchfield, Grant Wylie + 1 more

Published by Worthington Games

Expansion
Casual Flow: 15 Min Teach
History: Age of Kings
History: French and Indian War

Players

1-2

Play Time

60 min

Complexity

2.0 / 5

Rating

7.6

Community Snapshot

Medium-Light complexity
~60 min
7.6 on BGG (126)
Some text

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
American Indian Wars
Covers conflicts between indigenous peoples and settlers in North America.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium-light dice rolling game. Rated 5.6 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

About This Game

From the website: As a prelude to the American Revolutionary War, the French and Indian War shaped many of the future leaders and laid the seeds for that conflict. The French and Indian War expansion for the Hold the Line contains the following: 8 page color rule/scenario book French army counters Indian Warrior counters British Roger's Rangers type counters New hex tiles for Indian villages, open water, boats, forts and additional forest terrain tiles The expansion has the followings 5 French and Indian War scenarios: Battle on Snowshoes March 13, 1758: Rogers Rangers are ambushed by combined French and Indian forces. Greatly outnumbered, the Rangers must survive until night to make their escape.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2008