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Designed by Head Quarter Simulation Game Club
Published by Head Quarter Simulation Game Club, Head Quarter Games
Players
1-4
Community Snapshot
Language Editions
Rated 0.0 by the community, Elder Garden brings hand management to 1–4 players in about 60–90 min.
How It Plays
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Events
Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
About This Game
You will be the leader of a cult that believes in "The Elder", an ancient evil god, and aims to bring the Elder back to full life. All you seek is the favor of the Elder. There is no time to be lost.…
Source: BoardGameGeek
Expansions & Related
Expansion
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Play Time
60-90 min
Complexity
4.0 / 5
Rating
7.3
Year
2024