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Designed by Bill Eberle, John Goodenough + 4 more
Published by Fantasy Flight Games, Edge Entertainment + 2 more
Players
3-6
Community Snapshot
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Force Commitment
You must commit your forces before knowing the outcome — it's a nail-biting gamble on where to focus.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Point to Point Movement
You move between connected locations on the board — the map's layout decides your travel options.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Game description from the publisher: Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery. In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City.…
Source: BoardGameGeek
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Play Time
120-180 min
Complexity
3.3 / 5
Rating
7.0
Year
2012