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Diseñado por Tom Jolly, Kevin Wilson
Publicado por Fantasy Flight Games, Edge Entertainment + 3 más
Jugadores
2-4
Opinión de la Comunidad
Categorías
Cómo Se Juega
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Map Deformation
The map itself changes and warps during play — terrain shifts under your feet, keeping you adapting.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Sobre Este Juego
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards.…
Fuente: BoardGameGeek
Expansiones y Relacionados
2 Expansiones
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Más Como Este
Duración
30-60 min
Complejidad
2.3 / 5
Valoración
7.1
Año
2012