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Designed by Richard Borg
Published by GMT Games, Devir + 1 more
Players
2
Community Snapshot
Since 2006, Commands & Colors: Ancients has captivated fans of dice rolling and hand management with its medium complexity design, shining brightest at 2 players.
How It Plays
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Command Cards
Special cards let you issue orders to your units — picking the right command at the right time is critical.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system.…
Source: BoardGameGeek
Expansions & Related
7 Expansions
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Play Time
60 min
Complexity
2.7 / 5
Rating
7.8
Year
2006
Commands & Colors: Ancients Expansion Pack #5 – Epic Ancients II
2009