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Diseñado por Carl Chudyk
Publicado por Asmadi Games, Czacha Games
Jugadores
2-6
Opinión de la Comunidad
Cómo Se Juega
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Card Play Conflict Resolution
Conflicts are resolved by playing cards instead of rolling dice — it puts the outcome more in your hands.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Race
It's all about getting to the finish first — every move counts when you're sprinting toward the goal.
Sobre Este Juego
Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area.…
Fuente: BoardGameGeek
Expansiones y Relacionados
2 Expansiones
Juegos Similares
Más Como Este
Duración
30-60 min
Complejidad
3.1 / 5
Valoración
6.8
Año
2013
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.